Special Abilities

Every character has a special ability that develops as the character levels up (max level 15). here's the breakdown on these for each character.

Stinger (Lockpicking)
Stinger has the ability to lockpick doors, chests, and jail cells. as his character level progresses, he will gain lockpick levels every 5 levels. (from L1 to L4). each lock he finds in the game will have a different rating. L1 being the easiest (4 memorizes motions) up to L4 (9 memorized motions). Lockpicking is a memory game. you have to follow the lockpicks in the motion the go, in order, in order to unlock the lock. you gain

Controls for lockpicking are as follows:

Left: Moves left lockpick left.

Up: Moves left lockpick up

Right: Moves left lockpick right

Down: Moves left lockpick down

Triangle: Moves right lockpick up

Circle: Moves right lockpick right

X: Moves right lockpick down

Square: Moves right lockpick left

Windleaf (Spirit Magic)
See Spells.

Harv-5 (Status Immunity)
As Harv-5's levels increase, he gains immunity to status effects. These are the levels that he learns them:

Level 5: Paralysis

Xero Von Moon (Psi Magic)
See Spells.

Jirina (Earth Magic)
See Spells.

Clemett (Gadgeteering)
As Clemett levels, he learns new Gardeteering abilities to modify his Multicannon. Here's a list of what he learns.

---Will add as i play through the game---